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Code World is so unique, and there is so much information on the device itself, a special lingo is necessary to efficiently communicate Code World concepts. It is helpful to familiarize yourself with the lingo before diving into other areas of Code World. Plus, it's more fun this way. A list of some basic terms is presented first (not alphabetical) and then a primer on describing configurations.

Globe – The colorful sphere in the center of Code World.

– the tetrahedral frame surrounding the Globe.

– short for the sorcerer’s stone of the alchemist, meaning that which can change one thing into another. It is slang for the Code World assembly, which may also be referred to as the device, or the decoder.

Polyhedrish – The universal language used by shapes to communicate spatial information.

Glyph – A graphical marking in Code World used for symbolic meaning.

Glider Card
– A playing card with point glyphs for glider information. In older parlance this was called a swap card.

Globe Card
– A playing card with place glyphs for globe information. In older parlance this was called a move card.

Point – One of four colored vertices on the Glider.

First Point
– A first point of reference on the Glider. Also known as a primary point.

Second Point
– A second point of reference on the Glider. Also known as a secondary point.

Place – a vertex on the globe designated by the combination of a colored triangle and a colored circle.

First Place
– A first place of reference on the globe. Also known as a primary place.

Second Place
– A second place of reference on the globe. Also known as a secondary place.

– A grouping of four same-color place-triangles, which forms a tetrahedron on the globe.

– A grouping of four same-color place-circles, which forms a tetrahedron on the globe. Joins the congruent Major to form the vertices of a cube, or the faces of an octahedron.

Configuration – A specific discrete orientation of the glider on the globe. There are 120 possible configurations of Code World.

Transformation – The act of changing from one configuration to another.

Move – A move is a single-step rotation during transformation. A move can be identified by one of four colors, or points on the glider, because one color will always remain in a stationary place while the other three rotate.

Path – A specific series of moves taken during a transformation.

Crib – A place to put cards during play.

Flop – The act of turning over a card.

Puzzle – A target or challenge configuration, or the information needed to define a transformation of Code World.

Solution – A path, specific transformation, or sequence of moves to solve a Code World puzzle. Each puzzle has infinite valid solutions, but some are shorter than others.

Declare – To announce that a solution has been achieved.

Verify – To demonstrate that a puzzle has actually been solved. Usage: “trust, but verify.”

Code Warrior
– A practitioner of Code Wars. There are four types of warriors corresponding to the four elements. They have come to be loosely associated with the four points of the glider by the names sapphire warrior, ruby warrior, emerald warrior, and banana warrior. (Rafiki, the black diamond warrior, is known affectionately to his friends as the banana warrior.)

Code Wizard
– A particularly proficient Code Warrior, one with a measured power ranking greater than 50.

Code Wimp
– One unfamiliar with the ways of the code.

Power Ranking – A standardized score used to measure a Code Warrior’s proficiency toward quickly finding solutions. It is like a handicap in golf, but the word handicap is politically incorrect, as was golf until Tiger Woods.

Code War
– A solemn competition between two or more Code Warriors.

Test Set – A standardized group of six puzzle types that must be solved against the clock. Test sets are used to measure power rankings.

Gonzo Seizure Brainlock (GSB)
– the dysphoric sensation of getting lost and turned upside down while searching a path.

Brain Fart
– the act of taking a stupid path, or an obviously wrong turn. For instance, using more than one move to solve a puzzle that actually has a one-move solution is a brain fart, which is usually followed by GSB. The term also rightly applies to the act of inadvertently making a false declaration.

– short for omnicompetent. The feeling of mastery and sublime tantric oneness we seek with Code World. In sports it is known as the zone. Solutions appear to the mind’s eye, mysteriously delivered by the sub-conscious. Usage: “He’s in the zone; he’s gone omni.”

Syntax for describing configurations

Configurations on Code World can be very tricky to describe, because there are 120 of them and many possible ways to describe them. The standard syntax uses a series of colors and operators to quickly relate information. The first set of three colors describe the globe, and the second set of two colors describe the glider. The operator 'in' seperate the two.

Globe in Glider

The Globe is further divided into a distinction based on major and minor seperated by the operator 'of'.

Minor of Major

If the configuration is a Minor configuration then there will be one color 'of' and then two more colors. If the configuration is a Major configuration then there will be two colors 'of' and then one more color. Putting all five together with the operators looks like this:

Major: Color-Color, of, Color, in, Color-Color
Minor: Color, of, Color-Color, in, Color-Color

Five colors and two operators describe every configuration. The primary point or place is said before the secondary point or place. The syntax is inherently confusing, but it becomes much more clear with a few examples.

Purple-Red of Green in Green-Red

Red of Blue-Purple in Yellow-Blue

Green-Blue of Red in Blue-Yellow

Green of Blue-Yellow in Red-Blue

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Last updated December 27, 2003 11:28 AM